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Animation is a wonderful medium, which can provide information, ideas and entertainment in a slick and easy-to-understand way. Whether you are making an animation in a professional studio, or at home with some very basic equipment, it is important to begin by creating a storyboard.
A storyboard will help you to plan the whole project efficiently, knowing where to start and the general direction you want the animation to go in.
This is useful so that when you take breaks,to make some food or play some PartyPoker Poland, you can come back to your animation and pick up right where you left off. Having a visual storyboard will also enable you to communicate your ideas to others, and enable them to understand where you are planning on taking the whole project.
The style of your storyboard really depends on your own preferences. You can spend a lot of time on it, adding in small details, colour, written descriptions and scene transitions. This will make the whole thing look very professional from the start and is useful if you are working with a team or pitching your ideas to others. However, if you are restricted for time or want to put more effort into the actual finished product, then you can simplify this stage greatly. You could use the format of numbered sketches of thumbnails or simply consecutive sketches that show how the animation will progress.
Having a storyboard will enable you to see how far you have come in the whole project. You can use a marker that will show where you are and you will also be able to see how much you have left to do. This will allow you to plan your time efficiently and manage all the tasks that must be completed.
Quick tip for those people who (like me) are frustrated about new feature "raytrace renderer" whitch is supporte only on some video cards like nVidia quatro or gtx 570. if you have nVidia card with cuda you can hack cs6 to enable GPU rendering. I have GFX 460 and it works great.
All you need to do is to:
1. Check if you have nVidia card
2. Check i your card support CUDA technology (nvidia.com)
3. Edit text file
(windows)
c:\Program Files\Adobe\Adobe After Effects CS6\Support Files\raytracer_supported_cards.txt
(OSX)
go to
/Applications/Adobe After Effects CS6/
on After Effects CS6.app - right click and choose show package contents
then navigate to
Contents/raytracer_supported_cards.txt
If you openned this file then add card model, i have Nvidia GFX 460 so i added my card just above gfx 470
Rondo 1 bulding presentation. I've done compositing for all 3d shots and some 2.5d animations.
Next project for Platige Image. My role: CG supervisor & compositor.
Director: Sebastian Pańczyk
Agency: Change Integrated
Production house: Tank Production
Producer: Ula Kominek
CG Supervisor: Robert Bielecki
Artistic projects: Sebastian Pańczyk, Jakub Jabłoński, Michał Niewiara
Modelling: Konrad Kiełczykowski, Jakub Bogacki,
Texture: Marek Madej, Jakub Bogacki
Rigging: Krzysztof Rusinek
Animation Supervisor: Marcin Filipek
Animation: Krzysztof Krok, Artur Marcol, Maciej Wojtkiewicz
Simulation: Łukasz Sobisz
Rendering: Jakub Bogacki
Compositing: Robet Bielecki
I was responsible for composiing some of the shots.
My new work. I was responsible for managment, animation and compositing, full credits below:
Director: Florian Malak
DOP: Arek Tomiak
Studio: Platige Image
Lead artist: Robert Bielecki
3d modelling: Artur Woźniak, Waldemar Woźniak
Animation: Piotr Adamczyk, Robert Bielecki, Paweł Lorenc, Olga Szablewicz-Pisuk, Waldemar Woźniak
Rendering: Jakub Jeziorski
Concepts: Jakub Jabłoński
Compositing: Robert Bielecki, Mariusz Rokicki
Tracking: Adam Wierzchowski
New project from platige image studio, i was responsible for compositing and animation.
You can watch whole 5mintues video here.